![]() The table below shows the bleed-out duration in seconds without the crew bonus / with the bonus for each down and difficulty level. More blood to bleed – Sharpshooter 33 – Increases duration of bleed-out, usually by 5 seconds.Protector – Support 29 – Increases body armor (not player health, despite the in-game description) by 10%.Stacks multiplicatively with extra start-out ammo. Big game hunters – Technician 29 – Increases size of the ammo pool by 15%.Aggressor – Assault 26 – Increases weapon damage by 10%.Sharpshooters – Sharpshooter 20 – Decreases weapon spread by 10%.When two players equip the same bonus, the effect does not stack but is instead applied to the entire team. ![]() The effect of a crew bonus is only applied to the three teammates of the player who equips it as long as that player is not downed, cuffed, or in custody. In the table below, " N/A" is shown where the weapon cannot be unlocked until after the next level of extra start-out ammo is unlocked.
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